The Cut Throat Domino Game
Description: With “cut throat” domino game, the size of the hand varies with the number of players. The variations are as follows:
- 3 players get 9 tiles each (double blank is removed)
- 4 players get 7 tiles each
- 2 players get 14 tiles each (It may be stipulated before the start of the game that 7 tiles are used and the rest stay in the boneyard to be drawn when needed)
Playing and Scoring
The play is the same as in the partner game. Each player keeps a score of games won and the first player to achieve 6 wins is the overall winner, provided that another player has zero. If everyone wins a hand before anyone reaches 6, the score returns to zero points each.
The Partner Domino Game
Description: In a partner game only four persons can play. Partners sit around a table (usually square), directly in front of each other. Each person plays to help his partner and himself while trying to pass the opponent. The game uses a double six domino set and each player receives 7 tiles.
The first match/hand begins with the individual who has the double six tile in his/her hand. In tournament play, this player must begin by playing the [6-6] tile. In informal games the holder of the [6-6] is allowed announce that he is “sporting” and begin with a different tile.
In the 2nd and subsequent matches, the team that won the previous match plays first. Having seen their tiles the players of this team may discuss which of them will start (but are not allowed to tell each other what tiles they hold), and the player who starts may begin with any tile.
Play continues in an anti-clockwise direction. As usual, a turn consists of playing one tile to extend one of the two ends of the layout, and the touching ends of adjacent dominoes must match. Doubles are traditionally played at right angles across the line. If a player cannot play then he passes his turn.
The match ends when an individual first finishes playing all tiles from his hand, or when the game becomes blocked, so that no one is able to play a tile.
If a player manages to play all his tiles, that player’s team wins the hand.
If the game is blocked, the hand is won by the team of the player whose remaining tiles have the least spots. It does not matter what tiles the winner’s partner has. For example: the game is blocked and North has [5-5], South [1-1], East [2-2], West [5-1], North-South win because of South’s [1-1], even though North-South have more spots in total than East-West.
If the game is blocked and two opponents tie for least spots, then the hand is a tie, no matter what the other two players have.
At the end of the match/hand, the winning team scores one point.
The aim is to win six times in succession – to give your opponent ‘six love’ (6 – 0). As long as one side keeps winning, they add points to their total. If the other side wins a hand, the score returns to 0 – 0, and the next hand is begun by the holder of the double six.
Exception: Many play the variation in which, when the game reaches 1 – 1, instead of starting over, there is a play-off hand. The team that wins the play-off hand then has a score of 2 – 0 and starts the next hand.
In the case of a tie, the hand is replayed. If the score was 0 – 0, the holder of the [6-6] starts the replay, but the replay is worth 2 points, taking the winning team to a 2 – 0 score. If one team already has a score, that team starts, and if they win the replay they add two points. If the leading team loses the replay, the score is reset to 0 – 0.
If the first replay is also a tie, there will be a second replay for 3 points, and if that is also a tie, the third replay is for 4 points, and so on. That simply means, if the score was 0 – 0 or the leading team wins, the winners add the appropriate number of points (one for the current deal and one for each tied deal that preceded it), but if the leading team loses the score is simply reset to 0 – 0.
The French Domino Game
Description: Four players play this game, each playing for himself (cut throat). The players draw from the boneyard 7 tiles each and the holder of the double zero plays it first.
The hand/match is played anti-clockwise. Four tiles with a blank must be played against the four sides of the [0-0] before any other tiles can be played. This creates a layout with four arms. The next tile played on each of the arms must be the appropriate double, and as soon as the double is in place the arm can be continued using normal matching rules (it is not necessary to wait for all four doubles to be played. The hand is won when an individual finishes the tiles in his hand.
At the end of each hand the numbers on the tiles in each person’s hand are added to his running score. If a double tile is in an individual’s hand then his score for that hand is doubled. The game ends when an individual reaches one hundred and declared the loser. The player with the lowest score at that point is the winner.